One Page Game Prep

I love poking around the Intert00bs and Google+ to find great new blog posts. And just when I thought I had seen it all with one page dungeons, hex crawls, villages, even rulesets... these guys open my eyes to One Page Game Prep/Adventures:

Blingdenstone Enhanced
Improved Information Presentation for Dungeon Masters and the Slumbering Ursine Dunes

Now, I've been doing prep and write-ups for game sessions since forever, but the thought of challenging myself to keeping it to one page, or at least as few of pages as possible. The most important information right there, and if I need to drill down, I can do so, either from the hex-map or dungeon key, or if I've got my tablet up and running, from the wiki/online documents.

So I did that for today's game. My players are going to go investigate why some trolls have been attacking Lord Winright's iron mines and making off with what seems to be scrap ore.

My OPGP (man, now "O.P.P." is on my brain... let me go fire some Naughty by Nature up...ahh...) anyway, my OPGP forced me to stay lean, mean and focused. Oddly enough, coming up with my encounter tables really went well... I could focus on the specific and have them ready to go. Instead of rolling dice and consulting tables, it's all there on this page, and focused on the adventure and the area. I don't need to check if there are 1d10 of this and 3d6 of that, I've already done that and it's on the page, ready to go for this session.

If the players don't get everything done, I've got no problem tossing it, or keeping what wasn't used for next time.

I can't exactly show the OPGP for this game, but I should do one in the future as an example. In the meantime, hit the links above - especially Blingdenstone to see how this could look.


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